﻿using System;
using Foundation;
using UIKit;

namespace WindowsGame
{
	[Register ("AppDelegate")]
	class Program : UIApplicationDelegate 
	{
		private WindowsGame.Common.AnGame game;

		public override void FinishedLaunching (UIApplication app)
		{
			game = new WindowsGame.Common.AnGame();
			game.Run();
		}

		static void Main (string [] args)
		{
			UIApplication.Main (args,null,"AppDelegate");
		}
	}
}